Mobile games maker Supercell has announced turnover of 2.1 billion euros and profits of 848 million euros in 2015, before taxes. That’s up from a turnover of 1.4 billion euros in 2014.
The firm’s CEO Ilkka Paananen attributed Supercell’s success to the firm’s nimble structure, with a small payroll and little bureaucracy.
"People can concentrate on what’s important, and that’s what we’ve done," said Paananen.
The profits and income came from only three titles—Clash of Clans, Hay Day, and Boom Beach—in 2015, but it launched Clash Royale early in 2016. The iPhone version of the new game already tops the charts in downloads in 94 countries and income in 52 countries.
Setting the bar high
"It’s great that this many people around the world enjoy our games," said Paananen. "Breaking the hundred million players playing every day barrier is an unbelievable achievement when you think that it’s been done with fewer than 180 people."
The company’s payroll was 176 at the end of 2015, an increase of 24 over the course of the year. All Supercell staff own shares or stock options in the firm, and the firm spent some 114 million euros in 2015 buying back stock options from staff members. Some 604 million euros in dividends were also paid out.
"Supercell’s success is purely the achievement of our staff," said Paananen. "They set the bar really high and only want to make the best games. Our stock option buyback programme gives them the chance to realise some of the value they’ve created financially as well."
The company has also eschewed complicated tax minimisation schemes, and paid some 176 million euros in corporation taxes in 2015.